Oculus Rift simulator

12 Feb 2014

With the Oculus "Crystal Cove" prototype at CES getting such rave reviews based on a number of significant improvements, including a low persistence mode and a higher res display, I wanted needed to know how it compared. Now, not having my hands on such or similar hardware (yet… stay tuned) I thought a basic interactive simulation would be able to give a rough, qualitative picture of the improvement possible between the current dev kit (DK1) specs and the consumer kit.

You can try it here.

It achieves that goal somewhat, and will even more with a bit more work. The elimination of motion blur with low persistence mode enabled makes a big difference, as widely reported. The resolution changes should fairly similarly eliminate the dreaded 'screen door' effect.

Feedback for improvements or other thoughts welcome. And you can always fork it.